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| #ifndef QGRAPHICSSCENE_H #define QGRAPHICSSCENE_H
#include <QtWidgets/qtwidgetsglobal.h> #include <QtCore/qobject.h> #include <QtCore/qpoint.h> #include <QtCore/qrect.h> #include <QtGui/qbrush.h> #include <QtGui/qfont.h> #include <QtGui/qtransform.h> #include <QtGui/qpen.h>
QT_REQUIRE_CONFIG(graphicsview);
QT_BEGIN_NAMESPACE
template<typename T> class QList; class QFocusEvent; class QFont; class QFontMetrics; class QGraphicsEllipseItem; class QGraphicsItem; class QGraphicsItemGroup; class QGraphicsLineItem; class QGraphicsPathItem; class QGraphicsPixmapItem; class QGraphicsPolygonItem; class QGraphicsProxyWidget; class QGraphicsRectItem; class QGraphicsSceneContextMenuEvent; class QGraphicsSceneDragDropEvent; class QGraphicsSceneEvent; class QGraphicsSceneHelpEvent; class QGraphicsSceneHoverEvent; class QGraphicsSceneMouseEvent; class QGraphicsSceneWheelEvent; class QGraphicsSimpleTextItem; class QGraphicsTextItem; class QGraphicsView; class QGraphicsWidget; class QGraphicsSceneIndex; class QHelpEvent; class QInputMethodEvent; class QKeyEvent; class QLineF; class QPainterPath; class QPixmap; class QPointF; class QPolygonF; class QRectF; class QSizeF; class QStyle; class QStyleOptionGraphicsItem;
class QGraphicsScenePrivate; class Q_WIDGETS_EXPORT QGraphicsScene : public QObject { Q_OBJECT Q_PROPERTY(QBrush backgroundBrush READ backgroundBrush WRITE setBackgroundBrush) Q_PROPERTY(QBrush foregroundBrush READ foregroundBrush WRITE setForegroundBrush) Q_PROPERTY(ItemIndexMethod itemIndexMethod READ itemIndexMethod WRITE setItemIndexMethod) Q_PROPERTY(QRectF sceneRect READ sceneRect WRITE setSceneRect) Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth) Q_PROPERTY(QPalette palette READ palette WRITE setPalette) Q_PROPERTY(QFont font READ font WRITE setFont) #if QT_DEPRECATED_SINCE(5, 13) Q_PROPERTY(bool sortCacheEnabled READ isSortCacheEnabled WRITE setSortCacheEnabled) #endif Q_PROPERTY(bool stickyFocus READ stickyFocus WRITE setStickyFocus) Q_PROPERTY(qreal minimumRenderSize READ minimumRenderSize WRITE setMinimumRenderSize) Q_PROPERTY(bool focusOnTouch READ focusOnTouch WRITE setFocusOnTouch)
public: enum ItemIndexMethod { BspTreeIndex, NoIndex = -1 }; Q_ENUM(ItemIndexMethod) enum SceneLayer { ItemLayer = 0x1, BackgroundLayer = 0x2, ForegroundLayer = 0x4, AllLayers = 0xffff }; Q_DECLARE_FLAGS(SceneLayers, SceneLayer)
QGraphicsScene(QObject *parent = nullptr); QGraphicsScene(const QRectF &sceneRect, QObject *parent = nullptr); QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent = nullptr); virtual ~QGraphicsScene();
QRectF sceneRect() const; inline qreal width() const { return sceneRect().width(); } inline qreal height() const { return sceneRect().height(); } void setSceneRect(const QRectF &rect); inline void setSceneRect(qreal x, qreal y, qreal w, qreal h) { setSceneRect(QRectF(x, y, w, h)); }
void render(QPainter *painter, const QRectF &target = QRectF(), const QRectF &source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio);
ItemIndexMethod itemIndexMethod() const; void setItemIndexMethod(ItemIndexMethod method);
#if QT_DEPRECATED_SINCE(5, 13) QT_DEPRECATED bool isSortCacheEnabled() const; QT_DEPRECATED void setSortCacheEnabled(bool enabled); #endif
int bspTreeDepth() const; void setBspTreeDepth(int depth);
QRectF itemsBoundingRect() const;
QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const; QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const; QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const; QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; #if QT_DEPRECATED_SINCE(5, 0) QT_DEPRECATED inline QGraphicsItem *itemAt(const QPointF &position) const { QList<QGraphicsItem *> itemsAtPoint = items(position); return itemsAtPoint.isEmpty() ? nullptr : itemsAtPoint.first(); } #endif QGraphicsItem *itemAt(const QPointF &pos, const QTransform &deviceTransform) const; #if QT_DEPRECATED_SINCE(5, 0) QT_DEPRECATED inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const { return items(QRectF(x, y, w, h), mode); } #endif inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const { return items(QRectF(x, y, w, h), mode, order, deviceTransform); } #if QT_DEPRECATED_SINCE(5, 0) QT_DEPRECATED inline QGraphicsItem *itemAt(qreal x, qreal y) const { QList<QGraphicsItem *> itemsAtPoint = items(QPointF(x, y)); return itemsAtPoint.isEmpty() ? nullptr : itemsAtPoint.first(); } #endif inline QGraphicsItem *itemAt(qreal x, qreal y, const QTransform &deviceTransform) const { return itemAt(QPointF(x, y), deviceTransform); }
QList<QGraphicsItem *> selectedItems() const; QPainterPath selectionArea() const; void setSelectionArea(const QPainterPath &path, const QTransform &deviceTransform); void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, const QTransform &deviceTransform = QTransform()); void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionOperation selectionOperation, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, const QTransform &deviceTransform = QTransform());
QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items); void destroyItemGroup(QGraphicsItemGroup *group);
void addItem(QGraphicsItem *item); QGraphicsEllipseItem *addEllipse(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsLineItem *addLine(const QLineF &line, const QPen &pen = QPen()); QGraphicsPathItem *addPath(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsPixmapItem *addPixmap(const QPixmap &pixmap); QGraphicsPolygonItem *addPolygon(const QPolygonF &polygon, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsRectItem *addRect(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsTextItem *addText(const QString &text, const QFont &font = QFont()); QGraphicsSimpleTextItem *addSimpleText(const QString &text, const QFont &font = QFont()); QGraphicsProxyWidget *addWidget(QWidget *widget, Qt::WindowFlags wFlags = Qt::WindowFlags()); inline QGraphicsEllipseItem *addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addEllipse(QRectF(x, y, w, h), pen, brush); } inline QGraphicsLineItem *addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen = QPen()) { return addLine(QLineF(x1, y1, x2, y2), pen); } inline QGraphicsRectItem *addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addRect(QRectF(x, y, w, h), pen, brush); } void removeItem(QGraphicsItem *item);
QGraphicsItem *focusItem() const; void setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason = Qt::OtherFocusReason); bool hasFocus() const; void setFocus(Qt::FocusReason focusReason = Qt::OtherFocusReason); void clearFocus();
void setStickyFocus(bool enabled); bool stickyFocus() const;
QGraphicsItem *mouseGrabberItem() const;
QBrush backgroundBrush() const; void setBackgroundBrush(const QBrush &brush);
QBrush foregroundBrush() const; void setForegroundBrush(const QBrush &brush);
virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
QList <QGraphicsView *> views() const;
inline void update(qreal x, qreal y, qreal w, qreal h) { update(QRectF(x, y, w, h)); } inline void invalidate(qreal x, qreal y, qreal w, qreal h, SceneLayers layers = AllLayers) { invalidate(QRectF(x, y, w, h), layers); }
QStyle *style() const; void setStyle(QStyle *style);
QFont font() const; void setFont(const QFont &font);
QPalette palette() const; void setPalette(const QPalette &palette);
bool isActive() const; QGraphicsItem *activePanel() const; void setActivePanel(QGraphicsItem *item); QGraphicsWidget *activeWindow() const; void setActiveWindow(QGraphicsWidget *widget);
bool sendEvent(QGraphicsItem *item, QEvent *event);
qreal minimumRenderSize() const; void setMinimumRenderSize(qreal minSize);
bool focusOnTouch() const; void setFocusOnTouch(bool enabled);
public Q_SLOTS: void update(const QRectF &rect = QRectF()); void invalidate(const QRectF &rect = QRectF(), SceneLayers layers = AllLayers); void advance(); void clearSelection(); void clear();
protected: bool event(QEvent *event) override; bool eventFilter(QObject *watched, QEvent *event) override; virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event); virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event); virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event); virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); virtual void dropEvent(QGraphicsSceneDragDropEvent *event); virtual void focusInEvent(QFocusEvent *event); virtual void focusOutEvent(QFocusEvent *event); virtual void helpEvent(QGraphicsSceneHelpEvent *event); virtual void keyPressEvent(QKeyEvent *event); virtual void keyReleaseEvent(QKeyEvent *event); virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); virtual void wheelEvent(QGraphicsSceneWheelEvent *event); virtual void inputMethodEvent(QInputMethodEvent *event);
virtual void drawBackground(QPainter *painter, const QRectF &rect); virtual void drawForeground(QPainter *painter, const QRectF &rect); virtual void drawItems(QPainter *painter, int numItems, QGraphicsItem *items[], const QStyleOptionGraphicsItem options[], QWidget *widget = nullptr);
protected Q_SLOTS: QT6_VIRTUAL bool focusNextPrevChild(bool next);
Q_SIGNALS: void changed(const QList<QRectF> ®ion); void sceneRectChanged(const QRectF &rect); void selectionChanged(); void focusItemChanged(QGraphicsItem *newFocus, QGraphicsItem *oldFocus, Qt::FocusReason reason);
private: Q_DECLARE_PRIVATE(QGraphicsScene) Q_DISABLE_COPY(QGraphicsScene) Q_PRIVATE_SLOT(d_func(), void _q_emitUpdated()) Q_PRIVATE_SLOT(d_func(), void _q_polishItems()) Q_PRIVATE_SLOT(d_func(), void _q_processDirtyItems()) Q_PRIVATE_SLOT(d_func(), void _q_updateScenePosDescendants()) friend class QGraphicsItem; friend class QGraphicsItemPrivate; friend class QGraphicsObject; friend class QGraphicsView; friend class QGraphicsViewPrivate; friend class QGraphicsWidget; friend class QGraphicsWidgetPrivate; friend class QGraphicsEffect; friend class QGraphicsSceneIndex; friend class QGraphicsSceneIndexPrivate; friend class QGraphicsSceneBspTreeIndex; friend class QGraphicsSceneBspTreeIndexPrivate; friend class QGraphicsItemEffectSourcePrivate; #ifndef QT_NO_GESTURES friend class QGesture; #endif };
Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsScene::SceneLayers)
QT_END_NAMESPACE
#endif
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